Avatars

Anime Avatar Fighting Hatch, Craft, and Equip Champions

Pet-like support under your Avatars — hatch for roles, craft for rarity, trade the extras.

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Champion Roster

Champions are the pet-like support layer in Anime Avatar Fighting. You hatch them, you craft duplicates into higher rarity, and you equip the copies that print coins, gems, luck, or damage while your Avatars fight. They are not summoned fighters. Keep-or-fodder for fighters lives on best Avatar picks. Letter grades for pets live on the Champion rankings. This page is the roster: how the system works on an account that also has to raid, trade, and climb leaderboards.

Avatar Fighting Team launched the game on 14 June 2026. Servers hold 10 players. Trading is live. Promotional art still shows swordsman and shinobi Avatars; Champions sit under that combat layer. We do not invent Champion names or hatch percentages.

Potion up from working codes and potion rewards before a hatch session. How to summon covers the hatch flow next to Avatar summons. Redeem help sits on how to redeem.

Hatch for a role, not a pose

Every hatch should target a job:

  • Luck — more high-rarity outcomes across Avatars and later crafts. Drink luck potions, then hatch, rather than treating the pet as a potion replacement.
  • Gems — more summons without waiting on world drops. The usual bottleneck after the first hour.
  • Coins — Upgrade, Refine, and area unlocks. Coin pets pay for the Avatar path.
  • Damage — extra idle DPS once the Avatar field is already clearing. Damage does not rescue a C-tier field.
  • Raw combat — last. Keep only if slots remain after the four roles above.

If a hatch does not have a job, it is craft food. Do not build a zoo. Equip the best copy of each job you actually run. The Avatare-Hub is the reminder that Champions are ledger two, not a second Avatar team.

Join Avatar Fighting Team for Auto Attack and Fast Machines. Fast Machines matter on Champion loops. Auto Attack matters on the Avatar field the pets are buffing. New HUD confusion belongs on controls and getting started.

Craft duplicates; do not hoard weak hatches

Crafting is how rarity moves. Two or more copies of a role become the next band. Hoarding twenty weak combat hatches does not. Lock the equipped original, then feed extras into the recipe.

Craft rules that keep accounts healthy:

  • Never craft away your only luck or gem pet to chase a combat model
  • Never sit on a full hatch inventory the night you planned to raid — convert first
  • Match crafts to a role you equip, not to a silhouette from the key art
  • Treat mythical-style outputs as a chase goal. This wiki will not invent a name for them. If the output still does luck, gem, coin, or damage work, it earns a locked slot.

Level the equipped Champions with the same upgrade loop you use on Avatars, but do not steal Refine materials from a raid carry to over-level a B-tier coin pet. After a world unlock, retest whether the coin pet still prints enough to matter.

Equip, raid, then trade extras

Raids and world bosses on how to raid are where missing support shows. A luck pet you forgot to equip is the same as no luck pet. Before you enter, confirm Champion slots the same way you confirm the Avatar field.

Trading after the Trade update is for extras, not for your only S-tier support. Duplicate high-rarity luck or gem Champions can move through how to trade. C-tier combat hatches are not a market. Do not accept a trade that strips your coin pet right before a world gate.

Leaderboards track the account, not the pet model. Ten players in a server can see who is still unlocking areas. Support that prints gems shows up as more summons. Support that only looks rare shows up as a stalled field.

Retest roles after Update 0.5 and after notes on the updates hub. Economy patches change which support job is scarce. A gem pet can leapfrog a coin pet when summons get more expensive; a coin pet can leapfrog when Upgrade costs spike.

How Champions sit next to Avatars and loadouts

Swords, skins, auras, and accessories stay on Avatars. Do not confuse those cosmetics with Champion rarity. Rank fighters on the Avatar rankings and on the Tier List Hub four questions. Then fill this roster so those fighters can afford to exist.

A practical session:

  1. Redeem potions.
  2. Confirm the Avatar keep list on best Avatar picks.
  3. Hatch toward the missing support role.
  4. Craft duplicates.
  5. Equip, raid, Upgrade the survivors.
  6. Trade leftover high-rarity copies.

Idle-tool pages live on the scripts hub, including auto-farm and auto-summon. A hatch macro that never crafts is just a faster way to fill C-tier. Official links sit on wiki links. Broader how-tos sit in the guides hub.

Hatch for roles, craft for rarity, trade for gaps. Champions are the multiplier layer under your Avatars; if you treat them as trophy pets, you will stall on coins and luck while your fighters look strong on paper. Keep this roster short, keep the jobs covered, and let the Champion rankings tell you which letter grade that job currently earns.

FAQ

Frequently Asked Questions

Quick answers for codes, summons, raids, and upgrades.

Are Champions the same as Avatars?

No. Avatars are summoned fighters. Champions are hatched and crafted support. Keep rules for fighters sit on best Avatar picks; letter grades for pets sit on the Champion rankings.

Should I craft or keep extras?

Craft duplicates of the role you already equip. Hoarding weak hatches is slower. Lock the original first so you do not eat your only luck pet.

Which Champion role should I chase first?

Luck, then gems, then coins, then damage. Raw combat is last. Pair hatches with luck and gem potions from the codes list.

Can I trade Champions yet?

Yes. Trading is live after the Trade update. Move extras with how to trade; do not list your only equipped support.

Do mythical-style Champions have official names here?

No. Chase that rarity as a goal. This roster ranks jobs, not invented names. If a patch publishes a real list, it will land on the updates hub first.