Codes

Anime Avatar Fighting Potion Rewards

Every code bottle, the 15-minute timer, and the I / II / III bonus chart.

Last updated:

Potion Rewards

Almost every live Anime Avatar Fighting code pays in potions as well as gems or spins. The bottles are the part players waste. They last 15 minutes. The Roman numeral is the bonus: I is 25 percent, II is 50 percent, III is 100 percent. Types are Damage, Drop Chance, Luck, Coin, Gem, and XP. This page totals what the September 2026 codes actually give and how to spend the window. Redeem first with the Extra tab steps, then drink with a plan.

Codes do not drop Token I, Token II, or Token III. Those +100 / +500 / +2000 packs sit in Shop Products. A potion is a timed boost. A token pack is a shop product. Keep them separate.

The I / II / III chart

TierBonusDuration
I25 percent15 minutes
II50 percent15 minutes
III100 percent15 minutes

The live table has I and II bottles. III exists as a tier. No current code grants a III. Do not wait for a hidden III inside WELCOME; WELCOME is gems and a spin.

What each type is for

Damage raises the damage your avatars deal while it ticks. Drink it when you are already hitting something worth hitting: a World Boss, a raid lobby, or a packed enemy route. The tutorial line Fight the Pui Pui! Click it to attack! (0/3) is not worth Damage Potion II.

Drop Chance raises item drop rate for 15 minutes. TRADE lists an unlabeled Drop Chance Potion. The other codes that pay drop chance use Drop Chance Potion I or II. Drink drop-chance bottles while you are killing, not while you stand at Summon Avatar.

Luck is a 15-minute luck bonus at the I / II / III rates. The wiki does not invent a hidden luck formula. Use Luck Potion I from RELEASE and Luck Potion II from the milestone codes while you are already farming or spinning, then judge the window yourself.

Coin boosts Coin (gold) earnings. Gem boosts Gem (purple crystal) earnings. XP boosts XP. Coin and Gem bottles belong on a route you can already farm. XP belongs next to upgrade, refine, and ascend, not in the first three tutorial clicks.

Spins from codes are not potions. They feed the Spin Wheel in the top-right. Gems from codes are not potions. They buy summons at the machine. Read how to summon before you convert the gem pile.

Totals from the live codes

If you redeem every string on the working codes list, the potion haul is:

  • Damage Potion II: 6 (TRADE, 1KDISMEMBERS, 1KLIKES, 100KVISITS, and two from HAPPYBIRTHDAYOSAMA)
  • Drop Chance Potion (unlabeled): 1 from TRADE
  • Drop Chance Potion I: 1 from 1KDISMEMBERS
  • Drop Chance Potion II: 2 from 1KLIKES and 100KVISITS
  • Luck Potion I: 1 from RELEASE
  • Luck Potion II: 3 from 1KDISMEMBERS, 1KLIKES, and 100KVISITS
  • Coin Potion I: 2 from 1KDISMEMBERS and THANKSFORPLAYING
  • Coin Potion II: 2 from 1KLIKES and 100KVISITS
  • Gem Potion I: 1 from 1KDISMEMBERS
  • Gem Potion II: 3 from UPDATE0.5, 1KLIKES, and 100KVISITS
  • XP Potion I: 2 from 1KDISMEMBERS and THANKSFORPLAYING
  • XP Potion II: 3 from UPDATE0.5, 1KLIKES, and 100KVISITS

Gems from the same table add up to 480. Spins add up to 8. 100KVISITS is the potion-only code: six different II bottles and no gems. HAPPYBIRTHDAYOSAMA is two Damage Potion II bottles only.

How to spend a 15-minute window

Do not open six bottles at once on a fresh account. Pick one job. For damage, join a raid or park on a World Boss, then drink Damage Potion II. For coins or gems, start the farm, then drink Coin or Gem. For XP, start the upgrade loop, then drink XP. Drop Chance and Luck belong on the same kill sessions, not on the summon machine.

The wiki does not list a stack formula. If you want two types at once, start the content first, drink, and watch the HUD. Do not assume a II plus a I becomes a III.

Join the Avatar Fighting Team group so Auto Attack and Fast Machines run during the timer. A 15-minute Damage Potion II is weaker if you are still clicking Pui Pui by hand. Group Auto Attack is free. It is not a potion.

Patch codes that pay bottles

UPDATE0.5 is 75 Gems, Gem Potion II, XP Potion II, and a spin. That pair is a farm window plus an upgrade window; see Update 0.5 notes. TRADE is 50 Gems, Damage Potion II, one Drop Chance Potion, and a spin; see Trade update notes. Neither code replaces how to trade. They only fund the next session.

Keep Extra for new strings, Items for bottles, and the top-right wheel for spins. When a bottle is gone, the timer is gone. There is no second sip from the same code. Drink on purpose, then go back to summoning, raids, and the avatar ranking before you spend leftover gems.

FAQ

Frequently Asked Questions

Quick answers for codes, summons, raids, and upgrades.

How long do potions last in Anime Avatar Fighting?

Fifteen minutes per bottle. The timer does not pause if you stand still, so start the farm or raid before you drink.

What do Potion I, II, and III mean?

I is a 25 percent bonus, II is 50 percent, and III is 100 percent. Current codes pay I and II. No live code grants a III.

Which potion types exist?

Damage, Drop Chance, Luck, Coin, Gem, and XP. TRADE also lists an unlabeled Drop Chance Potion. Token I, II, and III in Products are shop packs, not potions.

Should I drink every code potion at spawn?

No. Save Damage Potion II for raids or World Bosses. Save Coin, Gem, and XP for a route you can already farm. The Pui Pui click quest is the wrong window.

Do potions stack with Auto Attack?

Auto Attack is a group perk, not a potion. Join Avatar Fighting Team so the 15-minute window keeps hitting while you are in the server. The wiki does not publish a potion-stack formula.